Halo Infinite | Follow the Signal, Dungeon Hexagons

Responsibility: prototype, plan & design in a 2-person strike-team to build FR dungeon hexagons based on concept targets & further expand to modular sets for dungeons. I worked through modeling individual hexes at various sizes with subtle Booleans to catch light while working with modelers to build a set of textures, while maintaining a set of daisy-chained materials for specific tuning & tonal shifts with large-scale stencil patterns based on Josh’s inspiring concept!
|
Modeling: Sharlene Lin (Hexagon Wall/Top/Stencil Texture Set), Chiyo Lai (Hexagon Top Texture Set),
Surface Shaders (Master Set): Chiyo Lai
Surface Paint/Weathering: Matthew Cerasoli
Surface Lead: Rogelio Olguin
Layout Art: Tim Diaz
Ligthing: Josh Dean, Tyler Feddeler
Art Direction & Concept: Nicolas Bouvier (SPARTH), Josh Kao
Environment Content Managers: Mattias Kylen & Marc Brinkley