Halo Infinite | Dungeon Corridor

Responsibility: prototype, plan & design with a small strike-team to construct classic FR halls based on concept targets & expand to modular sets for dungeons. I worked through modeling modular sections, door frame housing, & the door-jam while working with modelers to build a set of textures, while prototyping the use parallax mapping & maintaining set of child materials for specific tuning & tonal shifts.
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Modeling: Patrick Hammond (Door Texture/Model Set), Jihoon Kim (Wall/Trim Texture Sets), Sharlene Lin (Floor Texture Set)
Animation: Cynthia Fenton-Quijano
Rigging (Technical): Rory Young, Turner Sinopoli
Surface Shaders (Master Set): Chiyo Lai
Surface Paint/Weathering: Matthew Cerasoli
Surface Lead: Rogelio Olguin
Art Direction & Concept: Nicolas Bouvier (SPARTH), Ben Mauro
Environment Content Managers: Mattias Kylen & Marc Brinkley