Responsibility: prototype, explore look-dev & construct the Halo 2 classic door & large frame based on targets to reimagine original Halo games with modern tools & tech, while also helping to identify a texture-based parallax approach with Art Direction (SPARTH) for Forerunner aesthetics. After this example & other texture sets were built, later I worked together with talented Pixel Mafia Studios to design final fine details & bake the texture sets applied to medium poly models. Afterwards I integrated and maintained all daisy-chained material sets/variants, modeling & optimization for performance, while working with riggers & animators for final gameplay experience.
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Animation: Cynthia Fenton-Quijano
Rigging (Technical): Rory Young, Turner Sinopoli
Surface Shaders (Master Set): Chiyo Lai
Surface Paint/Weathering: Matthew Cerasoli
Art Direction & Concept: Nicolas Bouvier (SPARTH)
Environment Content Managers: Mattias Kylen & Marc Brinkley