Halo Infinite | Follow the Signal, Cathedral & Defend

Responsibility: prototype, plan & design with a small strike-team to develop sections of the dungeon based on concept targets & layout art, while helping to refine a texture-based approach with Art Direction (SPARTH). The key assets I focused on were lots of large dungeon mega-walls, various hexagon set, hallway modular sets & catwalks, while polishing & maintaining/tuning lots of daisy-chained material sets with a handful of stencil patterns especially giving the floor a final punch of sheen & color on top of master sets to catch the parallax maps and guide the player.
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Modeling: Sharlene Lin (Cathedral-Room Pillar Set), Patrick Hammond (Defend/GravLift/Cathedral-Exit Pillar/Panel Set), Jihoon Kim (Cathedral-Floor Modeling)
Layout Art: Tim Diaz, Chris Chojnacki, John Wilson
Campaign Lead: Justin Dinges
Surface Shaders (Master Set): Chiyo Lai
Surface Paint/Weathering: Matthew Cerasoli
Surface Lead: Rogelio Olguin
Ligthing: Josh Dean, Tyler Feddeler
Effects: Ian Gargle
Art Direction & Concept: Nicolas Bouvier (SPARTH), Martin Deschambault
Environment Content Managers: Mattias Kylen & Marc Brinkley

https://www.artstation.com/artwork/zOe0Aw