Responsibility: plan & construct a landmark of Forerunner architecture help navigate sections of the island, was fun to have a chance to focus on the pillar array. Throughout production I also managed all the planning of outsource & integration of the Mega-Spire, Stabilizing Girders & Floor Lens with the talented Pixel Mafia Studios. Afterwards for the Spire Set & Cortana Tower I worked through feedback loops of polishing & maintaining optimization of LOD chains of the structures to perform on Xbox & transition without the dreaded popping with sets of daisy-chained materials for adjustments in tonal shifts & bronze accents.
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Layout Art: Tim Diaz, Ben Mauro
Campaign Lead: Justin Dinges
Rigging (Technical): Rory Young, Adam Grayson, Turner Sinopoli
Surface Shaders (Master Set): Chiyo Lai
Surface Paint/Weathering: Matthew Cerasoli, Josh Wilkinson
Surface Lead: Rogelio Olguin
Lighting: Josh Marvel
Art Direction & Concept: Nicolas Bouvier (SPARTH), Martin Deschambault
Environment Content Managers: Mattias Kylen & Marc Brinkley